**** This map designed for the Team Fortress Classic Half-Life mod **** ================================================================ Title : The WidowMaker Filename : widow.bsp Author(s) : GeENiE ( maurice van de Weerdt ) Email Address : mweert@home.nl site : http://www.clan187.net/geenie Description : CTF map Number of Teams : 2 # of Players : unlimited (32+spawns) ================================================================ building time : cople months off and on New Textures : yes Editor used : hammer beta 3.5 Compiler : ZHLT Tools - batch file Total compile time : 1615.34 seconds elapsed [26m 55s] vis : -full rad : -sparse ================================================================ INSTALL INFORMATION: exctract the zip to your halflife dir. ================================================================ PLAY INFORMATION: capture the enemy flag ================================================================ SCORING: get the enemy flag and bring it back to your base and capture it. for capturing the flag u get 10 points. ================================================================ NOTES: the flag will return after 60 seconds. the grenade bags respawns in 90 sec (2 norm. 2 special.) the ammo bag (nearfr) spawns in 45 sec. (60 metal,25 hp,50 armor) the ammo bags in resup gives full ammo/armor/health ================================================================ SPECIAL THANKS: all of clan187 (www.clan187.net) and especially steff,ceno,wid,cata every 1 who tested the map and found bugs and made suggestions all all who i forgot to mention :P ================================================================ COPYRIGHT INFORMATION: Authors MAY NOT use this level as a base to build additional levels. You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission. ================================================================ Credits: -i eddited the hawk texture from battlegroundsmod (www.bgmod.com) -inspiration front base from agctf_outland map (http://evolution.hlgaming.com) -fan texture from NS mod (www.naturalselection.org) ================================================================ Beta changelist: ()changes in beta2: -fixed ng not being able to built sg -improved outside and inside r_speeds -added no_gren in spawns -texture fixes -added overview file -stuff i dont remember ()changes in beta3: -texture fixes -added Easter egg :D -worked on r_speeds some more -lowered middle part to conc over it more easely -grenades respawn after 90 sec instead of 60 now -grenades give 2 normal and 2 special grenade -closed roof (inv. wall) in the ramp room, so u dont get stuck wenn concing to ramp -ammo bag(nearfr) respaws after 40 sec instead of 30 -ammo bag(nearfr) metal reduced to 60 from 100 ( so u can still built lvl2 sg) -made the ramp wider at the bottom (reduce spam) ()changes in beta4: -added inv wall into top ramp hole..(where the fan is) so u dont get stuck -fixed flag-info not working -made T a bit wider (near fr) -added easter eggs inside the easter egg :P -made the bot ramps wenn entering base wider to prevent spam -remade the top ramp ledges (so no stuck-bug on ramp..) -moved ledge at ramp a bit back to u dont bump your wenn going down ramp -ammo bag(nearfr) respaws after 45 sec instead of 40 ()changes in beta5: -changed yellow color of the lights on top of battlements to the team color -closed all fan-holes in the base with invisible wall -texture fixes ()changes in final release: -made res bags give full armor (for HW) -texture fixes -added func_nobuilt to respawns to prevent sg exploit