**** This map is designed for the Team Fortress 1.5 Half-Life MOD **** 17/7/2001 <<---------------------------------->> Installation <<----------------------------------->> Very simple here. Just unzip 'openfire_l.zip' into your tfc directory. (make sure 'use folder names' is ticked in winzip) All the files should automatically go into these places: halflife/tfc/maps/ ...openfire_l.bsp ...openfire_l.txt ...openfire_l_readme.txt ...openfire_l.res halflife/tfc/sound/stc/ ...red_up.wav ...red_down.wav ...blue_up.wav ...blue_down.wav <<------------------------------------->> Credits <<------------------------------------->> Title : Open Fire League Filename : openfire_l.zip Author : ORIGINAL AUTHOR UNKNOWN, League edition by Russian_Troops Email Address : UNKNOWN, / russian_troops@hotmail.com Description : Team Fortress 1.5 Capture the Flag Team Fortress homepage : http://www.teamfortressclassic.com/ Additional credits : Author of Open Fire, Valve software for Half-life, : TFC and the new Worldcraft; : Zoner for his compile tools. <<----------------------------->> Changes in Open Fire League <<------------------------------>> - removed env_sound entities to fix bug that would apply sound reflection effects to all sounds in Half-Life after dying inside the openfire tunnel. - added Security up/down text and spoken messages. (wav files borrowed from Shutdown) - fixed bug where the red team's armour would take longer to respawn than the blue team's armour. - added .res file indexing all resources required by the map (openfire.wad, sounds, texts etc) so they can be downloaded off any server. - moved 2 of the 3 resupply packs in each respawn just above player height to minimise ammo hogging. That is all (No architecture was changed)