===================================================================== Half-Life Map Spec Sheet ===================================================================== ------General Information-------------------------------------------- Title : Two Mesa 3 (Build 37) Filename : 2mesa3.bsp Author : Walter Russell Swindell Author Email : wrs01@iqmail.net Home page : http://home.att.net/wrs01/ Description : A Capture The Flag map, designed for about 12-16 people, but it should be able to handle more without getting spammy. The map is set on a large high mesa, where the two bases are divided by a ravine. ------Credits and Thanks--------------------------------------------- I changed my name from BarCode to Techniker. :) Maniac: for the basic prefab of a rope bridge which I modified for use in this map. Thanks! Clan BeefCake: for the hours, days and months of critiquing and playtesting & also to PapaPup. Caroline, my wife: for understanding my need to code, create, and visualize. Zoner: for some nice compile tools. :) And thanks to Valve for Half-life, and, of course, the producers of Worldcraft, for whom I owe this success! ------Version Three Notes------------------------------- 1) Flag Room - Made flag easy to get, but not too easy. Lazy O. 2) Fixed a nasty brush bug in Red Flag Room. 3) Tweaked some textures. 4) Made the side-bridges destructible. It will take a lot to take them down though. ------Version Two Notes------------------------------- 1) Flag Room - Ceiling made higher, flag raised. In tests, this balanced things out a bit so it plays more like Well. 2) Ramp Room - opened up, routes are the same, but defense in ramp room is less DM like. ------Play Information----------------------------------------------- Deathmatch : Yes, Teamplay -> TFC Single Player : No Map Description : Two bases, red and blue. Separated by upper and lower cave section. How Many Players: 12+ in TFC. A very popular range. It should be fine with up to 32 players, r_speeds are low: 98 average. ------Map Information------------------------------------------------ New Textures : nope New Sounds : nope ------Construction--------------------------------------------------- Base : No base, but inspired by some areas of solo game. Editor(s) used : Worldcraft 2.1 Compile Machine : P3 500Mhz, 256MB Ram Compile time : 45 minutes 50.5 seconds. Design time : About three months, including playtesting. ------Map Instructions----------------------------------------------- Unzip the files in this archive into your half-life directory. The custom sky box will be installed as well. ------Compile Log---------------------------------------------------- hlcsg v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlcsg ----- Command line: "C:\Program Files\WorldCraft\hlcsg.exe"-high c:\windows\desktop\2mesarev\2mesa3 1 thread(s) entering c:\windows\desktop\2mesarev\2mesa3.map CreateBrush: (39 seconds) CSGBrush: (17 seconds) Using WAD File: \sierra\half-life\valve\liquids.wad Using WAD File: \sierra\half-life\valve\halflife.wad Embedding textures from WAD File [\sierra\half-life\valve\zhlt.wad] into BSP Using WAD File: \sierra\half-life\tfc\tfc.wad added 12 additional animating textures. Texture usage is at 1.46 mb (of 4.00 mb MAX) 58.27 seconds elapsed ----- END hlcsg ----- hlbsp v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlbsp ----- Command line: "C:\Program Files\WorldCraft\hlbsp.exe"-high c:\windows\desktop\2mesarev\2mesa3 writing c:\windows\desktop\2mesarev\2mesa3.prt 21.15 seconds elapsed ----- END hlbsp ----- hlvis v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlvis ----- Command line: "C:\Program Files\WorldCraft\hlvis.exe"-high c:\windows\desktop\2mesarev\2mesa3 1 thread(s) 1098 portalleafs 2896 numportals BasePortalVis: (15 seconds) LeafThread: (163 seconds) average leafs visible: 99 visdatasize:42279 compressed from 151524 178.23 seconds elapsed ----- END hlvis ----- hlrad v1.5 rel (Dec 9 1999) Based on Valve's version, modified with permission. Submit detailed bug reports to (zhlt@bugs.dimensionalrift.com) ----- BEGIN hlrad ----- Command line: "C:\Program Files\WorldCraft\hlrad.exe"-extra -bounce 13 -verbose -high c:\windows\desktop\2mesarev\2mesa3 1 thread(s) [Reading texlights from 'lights.rad'] [54 texlights parsed from 'lights.rad'] 7358 faces 603387 square feet [86887760.00 square inches] 40829 patches after subdivision 864 direct lights BuildFacelights: (949 seconds) visibility matrix : 99.4 megs BuildVisLeafs: (467 seconds) MakeScales: (347 seconds) transfer lists : 243.8 megs SwapTransfers: (162 seconds) GatherLight: (35 seconds) GatherLight: (63 seconds) GatherLight: (66 seconds) GatherLight: (61 seconds) GatherLight: (60 seconds) GatherLight: (60 seconds) GatherLight: (60 seconds) GatherLight: (62 seconds) GatherLight: (61 seconds) GatherLight: (61 seconds) GatherLight: (61 seconds) GatherLight: (60 seconds) GatherLight: (61 seconds) FinalLightFace: (49 seconds) 2750.50 seconds elapsed ----- END hlrad ----- ------Copyright-Permissions------------------------------------------ This template is available at The Radium Half-Life Map Center... http://www.planethalflife.com/radium Two Mesa 3 (2mesa3) is Copyright 1999, 2000 Walter Russell Swindell All Rights Reserved. Authors MAY NOT use this level as a base to build additional levels, unless you get permission from the author (wrs01@iqmail.net). You MUST NOT distribute this level UNLESS you INCLUDE THIS FILE WITH NO MODIFICATIONS!!!. If you don't co-operate, then DON'T DISTRIBUTE IT IN ANY FORM!!. This BSP may be distributed ONLY over the Internet and/or BBS systems. You are NOT authorized to put this BSP on any CD or distribute it in any way without my permission.