// Push soundscape file // Author: Defrag // Some sections based on existing valve soundscapes but modified // generic outside sound "ff.outside" { // constant wind base "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/wind/ff_wasteland_wind.wav" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } // Rats. Ach, gash! "push.rats" { "playrandom" { "time" "20,30" "volume" "0.3,0.5" "pitch" "90,100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/creatures/rats1.wav" "wave" "ambient/creatures/rats2.wav" "wave" "ambient/creatures/rats3.wav" "wave" "ambient/creatures/rats4.wav" } } } // workshop noises "push.workshop" { "playrandom" { "time" "30,60" "volume" "0.1,0.2" "pitch" "90,110" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/push/airhose.wav" "wave" "ambient/push/airwrench1.wav" "wave" "ambient/push/airwrench2.wav" } } } // outside area between the central warehouse and the base corridor "push.outside" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "ff.outside" "volume" "1.0" } } // capture point area "push.capturepoint" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "ff.outside" "volume" "1.0" } // train going past "playrandom" { "time" "120,180" "volume" "0.3" "pitch" "100" "rndwave" { "wave" "ambient/machines/train_rumble.wav" } } } // side warehouse with no roof "push.sidewarehouse" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "ff.outside" "volume" "1.0" } "playsoundscape" { "name" "push.rats" "volume" "1.0" } "playsoundscape" { "name" "push.workshop" "volume" "1.0" } } // respawn "push.respawn" { "dsp" "1" "dsp_volume" "0.5" // General ambient noise "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/push/inside_amb1.wav" } "playrandom" { "time" "30,60" "volume" "0.3,0.5" "pitch" "90,100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" } } } // main warehouse in centre "push.centralwarehouse" { "dsp" "1" "dsp_volume" "0.5" // General ambient noise "playlooping" { "volume" "0.5" "pitch" "100" "wave" "ambient/push/inside_amb1.wav" } "playsoundscape" { "name" "push.workshop" "volume" "1.0" } "playsoundscape" { "name" "ff.outside" "volume" "0.6" } } // doughnut shaped hallway that connects the respawn, cap point, side warehouse etc. "push.doughnut" { "dsp" "1" "dsp_volume" "0.5" "playsoundscape" { "name" "push.respawn" "volume" "1.0" } "playsoundscape" { "name" "ff.outside" "volume" "0.6" } }