-- ff_pigskin_night.lua ----------------------------------------------------------------------------- -- includes ----------------------------------------------------------------------------- IncludeScript("base_push"); ----------------------------------------------------------------------------- -- global overrides ----------------------------------------------------------------------------- POINTS_PER_CAPTURE = 6; ----------------------------------------------------------------------------- -- Out of Bounds ----------------------------------------------------------------------------- ob = trigger_ff_script:new({ health = 100, armor = 300, grenades = 200, bullets = 200, nails = 200, rockets = 200, cells = 200, detpacks = 1, gren1 = 0, gren2 = 0, item = "", team = Team.kUnassigned, botgoaltype = Bot.kFlagCap }) function ob:allowed ( allowed_entity ) if IsPlayer( allowed_entity ) then -- get the player and his team local player = CastToPlayer( allowed_entity ) -- check if the player is on our team if player:GetTeamId() ~= self.team then return EVENT_DISALLOWED end if player:HasItem( self.item ) then return EVENT_ALLOWED end end return EVENT_DISALLOWED end function ob:ontrigger( trigger_entity ) if IsPlayer( trigger_entity ) then local player = CastToPlayer( trigger_entity ) -- check if the player is carrying the ball if player:HasItem( self.item ) then local ball = GetInfoScriptByName( "ball" ) -- return the ball ball:Return() -- Remove any hud icons RemoveHudItem( player, ball:GetName() ) local team = player:GetTeamId() if (team == Team.kBlue) then RemoveHudItemFromAll( "ball-icon-blue" ) elseif (team == Team.kRed) then RemoveHudItemFromAll( "ball-icon-red" ) end ApplyToAll({ AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips }) end end end -- declare the elements red_ob = ob:new({ team = Team.kRed, item = "ball" }) blue_ob = ob:new({ team = Team.kBlue, item = "ball" }) ----------------------------------------------------------------------------- -- Safety ----------------------------------------------------------------------------- safety = trigger_ff_script:new({ health = 100, armor = 300, grenades = 200, bullets = 200, nails = 200, rockets = 200, cells = 200, detpacks = 1, gren1 = 0, gren2 = 0, item = "", team = Team.kUnassigned, botgoaltype = Bot.kFlagCap }) function safety:allowed ( allowed_entity ) ConsoleToAll( "safety allowed" ) if IsPlayer( allowed_entity ) then -- get the player and his team local player = CastToPlayer( allowed_entity ) -- check if the player is on our team if player:GetTeamId() ~= self.team then return EVENT_DISALLOWED end if player:HasItem( self.item ) then return EVENT_ALLOWED end end return EVENT_DISALLOWED end function safety:ontrigger( trigger_entity ) if IsPlayer( trigger_entity ) then local player = CastToPlayer( trigger_entity ) -- check if the player is carrying the ball if player:HasItem( self.item ) then local ball = GetInfoScriptByName( "ball" ) -- return the ball ball:Return() -- Remove any hud icons RemoveHudItem( player, ball:GetName() ) local team = player:GetTeamId() if (team == Team.kBlue) then RemoveHudItemFromAll( "ball-icon-blue" ) elseif (team == Team.kRed) then RemoveHudItemFromAll( "ball-icon-red" ) end ApplyToAll({ AT.kRemovePacks, AT.kRemoveProjectiles, AT.kRespawnPlayers, AT.kRemoveBuildables, AT.kRemoveRagdolls, AT.kStopPrimedGrens, AT.kReloadClips }) end end end -- declare the elements red_safety = ob:new({ team = Team.kRed, item = "ball" }) blue_safety = ob:new({ team = Team.kBlue, item = "ball" })