// Duality soundscape file "duality.background" { "dsp" "1" "dsp_volume" "0.75" "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/atmosphere/ff_ambience.wav" } "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/wind/ff_wasteland_wind.wav" } } "duality.flagroom" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } "playrandom" { "time" "10,20" "volume" "0.2,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" } } "playrandom" { "time" "2, 5" "volume" "0.1,0.2" "pitch" "90,110" "rndwave" { "wave" "ambient/water/ff_distant_drip1.wav" "wave" "ambient/water/ff_distant_drip2.wav" "wave" "ambient/water/ff_distant_drip3.wav" "wave" "ambient/water/ff_distant_drip4.wav" } } } "duality.genericroom" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } } "duality.basement" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } "playrandom" { "time" "2, 5" "volume" "0.1,0.2" "pitch" "90,110" "rndwave" { "wave" "ambient/water/ff_distant_drip1.wav" "wave" "ambient/water/ff_distant_drip2.wav" "wave" "ambient/water/ff_distant_drip3.wav" "wave" "ambient/water/ff_distant_drip4.wav" } } } "duality.lift" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } "playrandom" { "time" "6,12" "volume" "0.4,0.5" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } "duality.water" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } "playrandom" { "time" "6,12" "volume" "0.4,0.5" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } "playrandom" { "time" "2, 5" "volume" "0.1,0.2" "pitch" "90,110" "rndwave" { "wave" "ambient/water/ff_distant_drip1.wav" "wave" "ambient/water/ff_distant_drip2.wav" "wave" "ambient/water/ff_distant_drip3.wav" "wave" "ambient/water/ff_distant_drip4.wav" } } } "duality.yard" { "dsp" "1" "dsp_volume" "0.75" "playsoundscape" { "name" "duality.background" "volume" "1" } "playrandom" { "time" "30,50" "volume" "0.2,0.3" "pitch" "90,100" "rndwave" { "wave" "ambient/alarms/scanner_alert_pass1.wav" } } "playrandom" { "time" "6,12" "volume" "0.4,0.5" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } }