// Push soundscape file // Author: Ginger Lord // Some sections based on existing valve soundscapes but modified // outside area between the central warehouse and the base corridor "xo.outside" { "dsp" "1" "dsp_volume" "0.4" // constant wind base "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient/wind/ff_wasteland_wind.wav" } // Wind gusts (based on cliffe's cs_assault settings) "playrandom" { "time" "20,30" "volume" "0.3,0.4" "pitch" "90,110" "rndwave" { "wave" "ambient/wind/wind_snippet1.wav" "wave" "ambient/wind/wind_snippet2.wav" "wave" "ambient/wind/wind_snippet3.wav" "wave" "ambient/wind/wind_snippet4.wav" "wave" "ambient/wind/wind_snippet5.wav" } } } // inside "xo.inside" { "dsp" "1" "dsp_volume" "0.5" // General ambient noise "playlooping" { "volume" "0.3" "pitch" "100" "wave" "ambient/push/inside_amb1.wav" } "playrandom" { "time" "20,30" "volume" "0.1,0.2" "pitch" "90,110" "rndwave" { "ambient/wind/windgust.wav" "ambient/wind/wind_moan1.wav" "ambient/wind/wind_moan2.wav" "ambient/wind/wind_moan4.wav" } } "playrandom" { "time" "30,60" "volume" "0.3,0.5" "pitch" "90,100" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/materials/metal4.wav" "wave" "ambient/materials/rustypipes1.wav" "wave" "ambient/materials/rustypipes2.wav" } } } "xo.waterarea" { "dsp" "1" "dsp_volume" "0.4" "playsoundscape" { "name" "xo.outside" "volume" "1.0" } "playlooping" { "volume" "0.3" "wave" "ambient/water/lake_water.wav" "pitch" "100" } } "xo.cavern" { "dsp" "23" "dsp_volume" "0.6" "playsoundscape" { "name" "xo.outside" "volume" "0.4" } "playrandom" { "volume" "0.1,0.3" "pitch" "90,120" "time" "0.5, 5.0" "position" "random" "soundlevel" "SNDLVL_140db" "rndwave" { "wave" "ambient/water/ff_distant_drip1.wav" "wave" "ambient/water/ff_distant_drip2.wav" "wave" "ambient/water/ff_distant_drip3.wav" "wave" "ambient/water/ff_distant_drip4.wav" } } }